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Island Escape

A 2d puzzle planner game similar to XCom but instead of going turn by turn; you plan out the entire mission and then hit play. You are shown guard routes and important information from scouting missions beforehand. The idea being that you are playing as a slave in the midst of a Lastragon city, seeking a way to liberate other slaves and ultimately escape. My original idea, LONG before modern neural net AI were a thing, was that the game would track your decisions, and a final mission would be run based on how you would make choices rather than letting you do it yourself.

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MS: I don't know if I can pull myself to make this "simple"

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PoA:

Engine;

  1. Create graphics

  2. Create Interface

  3. Create player UI

  4. Planning routes

  5. Planning actions

  6. Unit Types

  7. Facility planning

Plot:

  1. kidnapped by lastragons

  2. can't kill lastragons

  3. Prison escape

  4. find a place to hide

  5. recruit/rescue slaves

  6. find supplies

  7. find a way to escape

  8. escape plan via crystal portal

  9. get ritual to activate portal

  10. before ritual, base attacked

  11. Protag imprisoned

  12. Machine learning based rescue mission

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