Island Escape
A 2d puzzle planner game similar to XCom but instead of going turn by turn; you plan out the entire mission and then hit play. You are shown guard routes and important information from scouting missions beforehand. The idea being that you are playing as a slave in the midst of a Lastragon city, seeking a way to liberate other slaves and ultimately escape. My original idea, LONG before modern neural net AI were a thing, was that the game would track your decisions, and a final mission would be run based on how you would make choices rather than letting you do it yourself.
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MS: I don't know if I can pull myself to make this "simple"
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PoA:
Engine;
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Create graphics
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Create Interface
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Create player UI
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Planning routes
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Planning actions
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Unit Types
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Facility planning
Plot:
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kidnapped by lastragons
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can't kill lastragons
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Prison escape
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find a place to hide
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recruit/rescue slaves
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find supplies
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find a way to escape
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escape plan via crystal portal
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get ritual to activate portal
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before ritual, base attacked
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Protag imprisoned
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Machine learning based rescue mission